Silver Pines Review: A Must-Play 2D Survival Horror
Our Silver Pines review covers Wych Elm's rotoscoped Metroidvania survival horror — its Twin Peaks vibes, combat flaws, and why it earns an 85 on Metacritic.
Silver Pines Review: The Basics
Every so often, an indie studio comes along and reminds us why the survival horror genre was worth inventing in the first place. This Silver Pines review dives into the debut from Wych Elm, a five-person team from Sweden that has crafted one of the most distinctive horror games in years. The Silver Pines formula blends Metroidvania exploration, survival horror resource management, and a neo-noir detective story straight out of a 1990s David Lynch fever dream.

Official screenshot · Source: Steam store
The setup is classic: you play as Red Walker, a private investigator hired to track down missing singer-songwriter Eddie Velvet, last seen in the half-abandoned town of Silver Pines. Officially, everyone left because of an incoming storm. Unofficially? Something far darker is at work. Critics have taken notice — the game sits at an 85 on Metacritic with 93% of reviews positive at the time of writing.
Quick Facts
| Detail | Info |
|---|---|
| Developer | Wych Elm Games |
| Publisher | Team 17 |
| Release Date | October 8, 2026 |
| Platforms | PC, PS5, Xbox Series X, Switch, Switch 2 |
| Genre | 2D Metroidvania Survival Horror |
| Metacritic Score | 85 (93% positive) |
| Playtime Focus | Slow, methodical investigation |
Story and Atmosphere: Twin Peaks Meets Silent Hill
Silver Pines opens with you waking in an empty diner in an abandoned town. A ringing payphone, a mysterious voice, and one question — "Have you found Eddie Velvet yet?" — kicks off the investigation. From there, the narrative never lets up, pushing Red deeper into a mystery that straddles the line between reality and nightmare.
The town itself is the star. You'll explore a range of memorable districts, including:
- The Silver Pines Motel, Eddie Velvet's last known location
- A crumbling movie theater
- The police station and town hall
- A church, diners, cafes, and smaller storefronts that make the town feel genuinely lived-in
Community reports and critical consensus agree that the tone borrows heavily from Twin Peaks, Blue Velvet, The X-Files, and Angel Heart, while still carving out its own identity. You'll even drink coffee to boost your stamina — a knowing wink that lands perfectly.
Gameplay: A Metroidvania Without the Backtracking Pain
At its core, Silver Pines is a Metroidvania — but a surprisingly frictionless one. You unlock new traversal tools steadily: a knife that cuts through plastic sheeting, a gun that blasts rusty locks, and a crowbar that tears down wooden barricades. Crucially, the game spreads its districts out so you're rarely retreading the same corridors.
Quality-of-Life Features That Stand Out
| Feature | What It Does | Why It Matters |
|---|---|---|
| Polaroid camera | Snap photos of gated areas and points of interest | Saves backtracking headaches (inspired by Prince of Persia: The Lost Crown) |
| Smart map | Auto-updates when doors lock or unlock | Keeps navigation painless |
| Inventory cleanup | Used items disappear automatically | Less menu management |
| Payphone saves | Save via in-world payphones (bring a dollar!) | Immersive save system |
The 2D world is far from flat. Beyond moving up, down, left, and right, you can also step toward and away from the screen, making the town feel like a multi-dimensional puzzle. Small details sell it further: bullet shells stay where they fell, knee-deep floodwater slows you down, and phone conversations with your contact Mr. Jackman evolve as the situation changes.
Art Direction: Rotoscoping Makes It Jump Off the Screen
The single biggest reason Silver Pines stands apart from the indie horror deluge is its rotoscoped animation. Every movement was captured on film and drawn over frame by frame — the same technique that made the original Prince of Persia and Mortal Kombat feel so alive in the early '90s.
The result, as our review of the game's atmospheric presentation in major gaming press noted, is a lead character who moves like a film noir drunk sloping through the shadows. Combined with excellent dynamic lighting, parallax scrolling, and a somber soundtrack that channels Angelo Badalamenti and Vangelis, the presentation is a masterclass in style on a small-team budget.
| Presentation Element | Rating Highlights |
|---|---|
| Rotoscoped visuals | Called out by nearly every critic as the game's defining strength |
| Lighting | Integral to gameplay, not just mood |
| Soundtrack | "Phenomenally somber," per community consensus |
| Voice acting | Off-kilter performances that fit the Lynchian tone |
Where Silver Pines Stumbles: Combat and Precision
No Silver Pines review would be honest without addressing the game's weaknesses. Combat is the sore spot — a common issue in survival horror, but here it's aggravated by the rotoscoped controls. When multiple enemies swarm, dodging, ducking, and quick reloading simply don't feel intuitive, and some boss fights demand more precision than the controls can deliver.
Traversal has the same problem. Early on, you'll need to jump to a ledge to reach a ladder — but if you're not in exactly the right spot, Red won't grab it. Ironically, this echoes the original Prince of Persia, the very game that inspired the rotoscoping. It's a strange oversight from a studio that sweated every other detail.
Quick Pros and Cons
| Pros | Cons |
|---|---|
| Stunning rotoscoped art direction | Clunky combat, especially boss fights |
| Excellent pacing and narrative momentum | Imprecise ledge grabs and traversal |
| Frictionless Metroidvania design | 2D limits sheer dread vs. modern 3D horror |
| Rich, lived-in world full of detail | Puzzles can be obtuse |
| Strong quality-of-life features | Some scripted encounters feel rigid |
One practical tip: if the combat friction wears on you, the game lets you turn the difficulty down. Many players report that the story-first approach is the best way to experience Silver Pines if boss battles become frustrating.
Who Should Play Silver Pines?
| Player Type | Verdict |
|---|---|
| Fans of '90s survival horror | Essential — this is your game |
| Metroidvania enthusiasts | Strong buy, great pacing |
| Twin Peaks / Lynch fans | Absolutely, the atmosphere nails it |
| Action-focused players | Caution — combat is deliberately clunky |
| Newcomers to horror | Good entry point, adjustable difficulty |
Silver Pines doesn't feel like any other survival horror on the market. It's a game to wallow in — bourbon optional, rain on the window recommended.
FAQ
Q: What platforms is Silver Pines available on? A: Silver Pines launches October 8, 2026 on PC, PlayStation 5, Xbox Series X, Nintendo Switch, and Switch 2.
Q: Is Silver Pines scary? A: It's more ominous and unsettling than jump-scare terrifying. Per community reports, its 2D presentation trades raw dread for atmosphere — think creeping mystery rather than heart-pounding terror.
Q: How long is Silver Pines? A: Wych Elm hasn't published an official playtime figure, but as a Metroidvania with multiple districts and light backtracking, expect a focused mid-length experience rather than a 40-hour epic.
Q: Is this Silver Pines review positive overall? A: Yes. Despite clunky combat, this Silver Pines review finds it to be one of the most unique survival horror games in years — an easy recommendation for fans of the era and the genre's early icons.
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